Friday, September 30, 2011

-REVIEW: PAM: Post-Apocalyptic Mayhem-
Pam, you've got some serious issues


PAM: Post-Apocaplyptic Mayhem
Developer: Steel Monkeys
Price: $9.99 (PC, Steam)





My god, I JUST finished putting this thing back together! What a piece of S*!#


 

Thursday, September 29, 2011

-REVIEW: Tobe's Vertical Adventure-
treasure hunting is dangerous business


Tobe’s Vertical Adventure
Developer: Secret Base
Price: $4.99 (PC, Steam)





Dear boy, why won’t you listen to me?




Wednesday, September 28, 2011

Monday, September 26, 2011

Indie Cred: Because it's Monday

Alright. It's monday. I'm working on like 3 articles right now and none of them are ready to publish. But that doesn't matter because I've actually spent the last 2 hours playing this game.

Slayin'

Play it, and be glad.

Friday, September 23, 2011

per aspera ad astra: The Birth of the New Philosophers


I never intended this blog to be anything more than a repository for game reviews. Clearly, it’s spiraled out of control and landed in a no-man’s land of lead-hounding news-chasery that often leaves me feeling physically and emotionally drained and burdens my blog with an unbearable lightness. But what little integrity I have left after all this divestitude still begs me to come back time and time again to my own thoughts and my own ideas as opposed to letting my inhibitions limply tumble aside in the face of the cancerous metastasization of my muckraking pseudojournalism.

Tuesday, September 20, 2011

So Totally Out of It

Man, I feel like I've been sucked into a time vortex.

You know how there are those days that just swoop by so quickly that you don't realize that time is passing by and before you know it you've been wearing the same clothes for the past week and you don't seem to know anything anymore? I just read the Steam news stream. READ it. PERUSED it. And came away informed. INFORMED!

Normally I pride myself on being at the forefront of updates, both great and insignificant, but this past week I find myself knowing absolutely nothing. Sengoku came out? Darksiders was on sale? Indie Game releases on Steam left and right? Paradox making a huge publishing push? I'm so out of it.

So, dear readers, catch me up! What have I missed? I feel like I've come back from a forced vacation from a job I love and all my coworkers have found new friends and started new projects while I was gone. I want the news, man. I want to dive back into the slow roll of the waves and the interminable jumble of information and projects that are rolling down that magnificent pipeline. Twitter's been good to me, but it's a mere pinky in the foam of the rushing river compared to what I used to have. Catch me up.

As for what I have been doing and what's been keeping me from all this, well, that's a story that will soon be told. I'm pretty sure it won't disappoint.

:)

Thanks all!

and by the by...

Commenters on this post will be eligible to win the OnLive copy of Deus Ex: Human Revolution, like I promised so long ago. I have not forgotten!

Tuesday, September 13, 2011

-REVIEW: Rock Of Ages-
killer curves and a fiery red heat


Title: Rock of Ages
Developer: ACE Team
Publisher: Atlus USA, Inc.
Price: $9.99 on Steam



Rock of Ages, cleft for me, rolling to time’s destiny / while I draw this fleeting breath, when thy rocks may smash to death / Rock of Ages, cleft for me, still I find no time for thee



Friday, September 9, 2011

Couriers in the Machine: Using Piracy to lower distribution costs

Hey there!

So either I've been dead or in a coma or something, because This thing hasn't been updated in 2 weeks. I am neither, BUT I am something which is preventing me from updating on a regular basis. Is it a super-secret relaunch and redesign? Is it a crazy blog import to a more accessible platform like Wordpress? Is it death or a coma?

Anyway, I ran across this little article on Games For Change, a blog and group I follow for news on how games are being used in novel and prosocial ways in the world at large. After all, the great US of A, for all our great gaming wiles, is not the be-all-end-all of the industry. In fact, not truer words could be spoken if I were to speak of how perpetuating the industry requires an investment in the world market. And not just in terms of entertainment, but in terms of betterment. I think this is where all man-made industries should do their best to end up in, regardless of whatever evil forces may attempt to skew them for evil's gain.

More on the point, this article is particularly interesting because it deals in markets hitherto undealt with, and as such written off as potential markets. These areas are ridden with piracy and deregulated transactions. Beyond that, the people within these systems are accustomed to piracy and could care less about its Detrimental Effect on the Western Free Market Transactionary Model (DEWFMTM). Instead of gnashing their teeth as the collective dewfties have been doing, these intrepid entrepreneurs (Intrepreneurs?) have decided to use this DEWFMTM to their advantage. An excerpt of interest:

"We are aware of other companies that have created new game cartridges for the Indian market, only to have them pirated within 6 months. But because our main priority is distributing educational resources,  we’ll actually be taking a loss on every cartridge that we sell to the wholesalers. So we would be thrilled to find out that our games have been pirated– it would just be lowering our distribution costs."

Impressive! And a cool idea no doubt. While it is a bit sad to think that they admit to operating at a loss, it's a pretty admirable attempt at doing something with piracy as opposed to just fighting this inevitable tide of newness like all those other jerks are. Granted, non-profit marketing definitely has different goals than for-profit corporations, but it's this kind of thinking that gets me excited about what can be done with things that seem to have already been set in stone.

Read the rest through the link and share your thoughts!

Saturday, September 3, 2011

-REVIEW: Deus Ex: Human Revolution-
a lot like chicken miso noodle soup


Title: Deus Ex: Human Revolution
Developer: Square Enix Eidos
Release: Aug 2011 $49.99 (PC) $59.99 (X360, PS3)







Adam Jensen, part man, part machine. Problem-solver, gun-shooter, sweet-talker. Machine part: responsible for problem-solving, gun-shooting, and sweet-talking. Man part: wait, what? Shit.











Disqus for the mediocrity codex: just like everyone else, sometimes