“It’s like you know you’re in the Matrix and you’re enjoying
it.” – Adam Harshberger
What should games aim to be? This is a huge question. It’s
the question that looms large in some designer’s minds, driving them towards
the completion of an idea or the eventual creation of a new one. It’s also a
question that your average player never asks explicitly, but always implicitly. It is also the question which, when answered, determines the quality of the
particular game being played.

