Tuesday, April 10, 2012

super.hype: When Friends Become Frenemies

Games Journalism is a necessary evil, as regarded by gaming vets. We all know the score, they're out to sell more copies, get more hits, and make more of the almighty dollarinos. This means they've always got ulterior motives: unbalanced reviews, fawning editorials, and of course page-crushing interactive and flash-based advertisements. Games Journalism, what is it good for?

But the sad truth is that the emphasis of the phrase is not the "evil" but rather the "necessary": we all need somebody to fish out that ocean for us from time to time. It operates on the same principle as the good ol' fashioned industry it's fathered by. Without it, we'd either be stuck following only what we know and referred from place to place by one samey individual to the next, or worse be completely devoid of contact with human life and degenerate into HG Wellsian troglodytism.

Is there a middle ground to be had? Recent coverage of Deus Ex: Human Revolution may have the answer.


Friday, April 6, 2012

The Dialogue of a Games Review


The entirety of this blog has been dedicated to gaming. Some of it is dedicated to the industry, some of it is dedicated to criticism, and the majority of it has been dedicated to game review. However, this most dominant of things is actually the thing that I loathe and love the most.

Games review is inherently subjective. It’s also largely used as a compass, and in this sense it is viewed as an objective tool with which one can guide him or herself to their desired gaming destination. In this light it’s easy to see why the ambivalence exists, and so strongly: who really knows where they want to end up, and how many of those people actually know how to get there? And yet therein is my implied task: to guide and direct the flow of fulfillment.

Disqus for the mediocrity codex: just like everyone else, sometimes