This will be the last entry in the long ongoing series about the issues that I believe have been detrimental to the media and industry of video games at large. It’s been a rough road, full of potholes and pitfalls, at times feeling aimless and disjointed, while at the same time proving to be accurate and insightful. I hope this last one is more of the latter and less of the former. To ensure that that happens, I’ve kindly deferred to a good man far better and more capable than I at deciphering and researching the kind of material required to make any kind of sense of this particular issue. It’s been a decidedly divisive, deeply personal, and morally-charged topic for a long time now, and has its roots far beyond the video game industry. However, its prevalence here combined with what I believe is the pervasive passion of those who enjoy video games has caused it to explode into an epic conflagration of distractive arguments, hearsay, half-truths, and rampant speculation. Of course, a