-REVIEW: Dungeons of Dredmor-
babby's first roguelike
babby's first roguelike
Title: Dungeons of Dredmor
Developer: Gaslamp Games
Developer: Gaslamp Games
Release: $4.99 (PC, Steam)
No, YOUR father was an impotent side of half-baked ham
sandwich
Roguelikes are riding an enormous cultural chubby right
now. Their punishing, randomized gameplay
mixed with their seemingly endless troves of undiscovered loot and enemies make
for a powerful combination that apparently taps into what’s currently hot. What
that is exactly, I’m not so sure, but what I am sure is that roguelikes have
been around since the 20-sided die that inspired them, so to me it seems like
everyone who’s fallen in love them all over again are really no better than a
bunch of hormonal 13 year-olds trying desperately to rub out their perpetually
stiffened meatlogs to pictures of 1920s flapper duds holding a bottle of
backyard moonshine.
So, if you’re going to engage in such an unsavory exercise,
at least do it right.
It’s for this very reason that I recommend Dungeons of
Dredmor. If you know nothing of roguelikes, here’s a primer. What Dungeons of
Dredmor does is take those elementary particles and whips them up into this
whirlwind of hormonal urges and innuendos and consummates it both superficially
and substantially.
Superficially, Dungeons of Dredmor looks great, sounds
great, and reads like a well-aged hetaera. Its easygoing sense of humor
cushions blow after unforgiving blow laid upon your virginal body, giving you
the rather fun (and rather false) sensation that you’re actually making some
kind of progress. What is actually happening is that your tastes are being
reconfigured, subtly, surely, into something more daring, more risky, more
refined, and more resilient.
This is the key to appreciating roguelikes. For
all their unbidden treasures and sanctimonious praise, they are actually the
pinnacle of inaccessible gaming. A game that can therefore solubilize the
essence of this glory out of its hard, acquired taste of a shell and yet lead
the player to put it back into that shell while still enjoying it is a
masterpiece indeed.
And this is what Dungeons of Dredmor does. It’s unique,
certainly, in that it has its own set of spells and weapon improvement tables,
enemies, and questing mechanics, but what’s more unique about it is how little
it deviates from the formula of a classic roguelike, if one may choose to play
it that way. The magic is then thus: that Dungeons of Dredmor successfully
packs a formidable range of experiences upon the roguelike continuum into a
single, unified, pleasing, and accessible package, all of which is customizable
by the player.
Buy this game. It may well be the last roguelike you ever
do.